li cheng extravaganza ~ part 4
whoa after a 3 month gap (sorry about that) here's some more Li Cheng stuff!
Taikong Baobei 太空宝贝 (CBA083)
This is just a Li Cheng rerelease of a Sintax game I already dumped. It's... the same. They didn't even bother to replace Sintax's boot logo with the Niutoude one, so to play in hhugboy it requires "Unlicensed compatibility mode" to be manually set to "Li Cheng".
raw: Taikong Baobei (Unlicensed, Chinese) (CBA083) [Raw Dump].zip
header fix: Taikong Baobei (Unlicensed, Chinese) (CBA083) [Header Fix].zip
The next three games are all Pokemon platform games by Makon (aka Yong Yong) and I know you all love those. For some reason Li Cheng have titled them all Shuma Baobei (数码宝贝) which is actually a Chinese name for Digimon, but as previous games have demonstrated they didn't really care about the difference.
Shuma Baobei - Huojian Bingtuan 数码宝贝-火箭兵团 (CBA085)
Also known as Pokemon Ruby (although the subtitle of this version translates to "Team Rocket"), this is a platform game starring a very red Pikachu (and yes they made a "Sapphire" with a blue Pikachu too).
Strangely, the game is permanently in some kind of debug mode; you can select a stage by pressing A or B on the stage intro screen, you have infinite lives and on touching an enemy you don't take damage but instead "collect" it as if it was one of the Pokeballs that litter the stages.
Unfortunately this also applies to the bosses, and as the game doesn't register the boss as being beaten when you "collect" it, you just get stuck in the boss area forever and it's almost impossible to actually finish any level. You can deal regular damage to the bosses sometimes by jumping on them, but usually a jump still results in a "collect". The only way to damage them consistently is by using Pikachu's electric attack, but even with this maxed out you don't get enough hits to finish them off; the only way I was able to defeat any boss was by cheating to give myself infinite electricity (Action Replay/GameShark code 01FF6BC2) or by using savestates and jumping.
If you actually do manage to beat the stage 8 boss, you'll get a blank green screen followed by a crash; I can't verify this on the real cart since Makon games don't work with my Action Replay and the game is more or less unbeatable without cheats or savestates (unless you get very lucky), but it happens both with the raw dump in hhugboy and the fixed version in other emulators, so I wouldn't be surprised if it was the case on real hardware too.
raw: Shuma Baobei - Huojian Bingtuan (Unlicensed, Chinese) (CBA085) [Raw Dump].zip
fixed: Shuma Baobei - Huojian Bingtuan (Unlicensed, Chinese) (CBA085) [Fixed].zip
Shuma Baobei - Chao Mengmeng Fanji Zhan 数码宝贝-超梦梦反击战 (CBA086)
This seems to be the original version of the game above, with a different level ordering and a correctly coloured Pikachu among other differences - but most importantly it doesn't have any weird debug features stuck on, so you can actually play it properly. It's probably better known as "Mewtwo Strikes Back" (which is also what the Chinese subtitle translates to), and it's roughly based on the Mega Drive Pocket Monster game.
raw: Shuma Baobei - Chao Mengmeng Fanji Zhan (Unlicensed, Chinese) (CBA086) [Raw Dump].zip
fixed: Shuma Baobei - Chao Mengmeng Fanji Zhan (Unlicensed, Chinese) (CBA086) [Fixed].zip
Shuma Baobei - Hai Zhi Shen 数码宝贝-海之神 (CBA087)
This is pretty much Makon's previous game Super Mario Special 3, only with Pikachu instead of Mario, some other sprites slightly modified and the levels arranged in a linear order. Apparently in some versions it isn't possible to complete the first level, but in this one you can, so.. you can enjoy the whole thing! (yay?)
raw: Shuma Baobei - Hai Zhi Shen (Unlicensed, Chinese) (CBA087) [Raw Dump].zip
fixed: Shuma Baobei - Hai Zhi Shen (Unlicensed, Chinese) (CBA087) [Fixed].zip
Always wanted to play the Mario 3 one, thanks for the dumps! :3
The first Pikachu title screen is beautiful.
Ah, that last one is almost the same as my Pokémon Diamond Special Pikachu Edition.
...I still need to send you that. >.<
@tymime - but dunno if that one is glitched on level 1.
I think that Pokemon Ruby and Sapphire were prior to Pokemon Mewtwo Strikes Back, here you have my arguments:
- There's a glitch in Pokemon Mewtwo Strikes Back, Pikachu turns red when he uses Thunderbolt, the sprite has practically the same appearance than Pokemon Ruby's one.
- The Debug features don't appear in later games based on the old game.
Several things, can you dump Rockman X4, and ask PirateGamingHeavy if you can barrow his Super 60-in-1 multicart (hopefully if he still has it) to also dump? Try to dump both chips, because I would automatically assume there probably are 2 chips that are ROM chips, being that it's probably bigger than the maximum size for a GameBoy ROM. I don't know this for sure, that there are 2 chips. I'm just saying dump everything out of it. Plus also about that, look for a Makon Soft version of Rockman X4, maybe get a Li Cheng version also, if there is one. Also finally, please I would really appreciate it if you could look for an original Makon Soft version (the English version) of Pokemon Ruby. Maybe look for Pokemon Jade if you want (the Makon Soft version, not the Telefang hack) (maybe even both, Li Cheng version would be appreciative).
I forgot, maybe even an original Makon Soft version of Mewtwo Strikes Back. Please? Please do that all for us, for me? :
Can you put all the Game Over data and whatever else is missing into the original Sintax version of Tai Kong Bao Bei. (from the Li Cheng version) It's just that the Li Cheng ROM doesn't work as well as your fix of the original Sintax version, although you blanked a lot of necessary data. It just seems like that the emulators play better with your fix of the original Sintax version.
I've played the original English Makon Soft version of Pokemon Diamond, and I always hated it. >_< I have it on a multicart, along with Pokemon Jade of Makon Soft's.
By the way, forgot about Pokemon Jade, I'll just give my multicart, later. It'll save you some money. ;) But that doesn't mean not to be on the lookout for a Li Cheng version of Makon Soft's Pokemon Jade. Oh the irony. :()
i have a bunch of (original) makon games and i've never been able to dump any of them, aside from one copy of pokemon adventure which was identical to the existing dump. and i can't dump chips separately, i only dump stuff through the cartridge itself. anddd as for the sintax games, i don't blank anything, the blank space is just padding - sintax games are mostly 2mb (check the raw dumps) but their mapper addresses them in a weird way which means the rom has to be expanded to 4mb to work in an emulator that doesnt support them natively (ie hhugboy). the reason the li cheng version has data where i have blank space is they just doubled up the existing data as padding instead.
Do you still have that Super 42 in 1 multicart? If so, could you also dump the English version of Digimon 02 4?
yeah i've tried, but when i say i've never been able to dump any original makon game, that includes multicarts.. the multicart versions of the games seem to have basically the same protection as the single cart versions
Pokemon Diamond by Henggedianzi
Pokemon Leaf Green by Henggedianzi
Pokemon Platinum by Jncota
Pokemon Heartgold/Soulsilver by Jncota
Well, that sucks. :( But oh well, somewhat. I probably forgot to mention I'm actually growing out of their games, more now. Not the music, but the games themselves. Well, at least more of their older games from their early years. Well, somewhat; a little. I was about to ask if you could re-dump "Super Mario Special 3", but I guess never mind with that, if you can't seem to even be able to dump, something like "Digimon 02 4" (in English). Considering how it's so hard to dump or fix the ROMs of those Makon Soft Rumble Cart games. I'm very positive the reason of it being so hard, is because of their damn mapper. >:( Seriously, it's SO broken. It's the worst Taiwanese programming for GameBoy, I've ever seen. Granted though, for 1, is that, the Chinese and the Taiwanese, in some ways, don't program well for GameBoy. 2 was, that I been thinking about this for months, is that I think Makon Soft uses a partial bit, or a quarter, or half of Sachen's mapping, combined with Makon Soft's terrible mapping, to create the ultimate bad mapping for a GameBoy. Weird, huh. Well, actually my point, I was trying to think about, for a long while, is that I think the programming situation with Thunder Blast Man, is that Sachen tried to emulate Makon Soft's programming and mapping, and they succeeded well, well enough to confuse us with what's the deal. Basically, Makon Soft and Sachen try to copy each other, without working with each other. I sorta figure this, because why else for Makon Soft's newer games, when they needed more and better help, is that they get a company with the initials "GC". Also why else does it not seem like Sachen was credited in Makon Soft's games for help, between 1999 to 2001. I really don't know, I feeling unsure about this being the correct truth, to this theory.
PS.: I'm sorry again that this is so long, but I forgot to mention that the reason why I want*ed* you to re-dump "Super Mario Special 3" was because of that well, I was trying to look for the (fixed) working ROM again, on the internet, and I couldn't find it, then I found it later and I had to sign in on 2shared, of course I didn't want to at the moment, just being lazy, I guess (yes, I know this sounds ridiculous), then now, yet again, I couldn't find it. It seems like it's always hard to find it. But it was because a matter of fact that the ROM was pretty poorly fixed. I don't know. The point is never mind, about it, if you're having trouble dumping actual Makon Soft versions of their games. Besides, I probably won't play it much, so it's not worth that much trouble. If I'm not wanting to play it much, then who is, right?! That kid that buys a lot of Makon Soft games on cartridge to play (I forget his username)?.
PPS.: What's the deal with you trying to fix Sonic Adventure 8? A little side note, you probably didn't know, it might be able to fixed using a Li Cheng-Makon Soft mapper. I know this, because it works, just extremely barely on the HHUGBOY under their mapping config. Of course I would appreciate out of the three (SMS3, SDK5, and SA8) that Sonic Adventure 8 gets fixed. At least it's the more tolerable one, out of them 3. *sigh* -_-
Yeah, I don't why I didn't say this a while back. Yeah, in the Li Cheng version of Pokemon: Mewtwo Strikes Back, this glitch will happen as soon as Pikachu uses "Thundershock", in the original English Makon Soft version, the glitch happens somewhat over-occasionally, but at least not right it used once, like the Li Cheng version.
I don't know why I didn't mention to notice to you, is that Li Cheng's fix on Tai Kong Bao Bei (太空宝贝 / 太空寶貝), they forgot to change the script to Simplified Chinese, for the Mainland China. It's still in Taiwanese. :|
@chowdit - re the connection between makon and sachen, afaik makon consisted of some ex sachen staff (maybe just one guy, maybe there were more) and i guess sachen hired them (probably freelance) to do some work on their later gbc games. which explains the thunder blast man thing and the crossovers between sachen games and street fighter zero 4/capcom vs snk. (although the one thing that's still strange to me is jurassic boy 2 - that's basically a sonic clone but its way WAY better than any of makon's own sonic games, did makon really do that one too? its title theme does appear in sfz4 which would imply some connection, but maybe sachen brought on some extra help for that one)
also, the deal with me trying to fix sonic adventure 8 is that i am not trying to fix sonic adventure 8, sorry. the reason it (or any random non-working game for that matter) might work a bit better under li cheng mode in hhugboy is that li cheng mode overrides the rom size and mapper type specified in the header; li cheng would commonly fake these values, mostly to fool copiers and emulators into thinking the rom is smaller than it is. so if the rom in question has wrong header values (either intentionally as a form of protection, or just because the developers copied the header and didn't bother to change them) then li cheng mode might help.
oh and i don't think li cheng ever really bothered to change traditional chinese text into simplified - even on their own packaging they used traditional a lot of the time. i'm not sure what the deal was with that, it might have been a taiwanese-owned company operating on the mainland, or maybe they were just using traditional characters to make their products look more like those from more established taiwanese companies.
When are you going to dump that one Pokémon game with the blue pikachu?
I don't own that game and I haven't cracked Makon's copy protection so don't hold your breath
i remember me having a cart for it, until i got robbed AFAIK
Is Dowload On Digital Monsters God Of The Sea Called 数码宝贝海之神 Bootleg On Works English Pokemon Diamond Special Pikachu Edition Relased Mid 2000s Dowload on Gbx hhugboy
@The man that was robbed / That can't be real.