posted by taizou @ 2017-01-08 21:09:53 Dumps
Yet another unlicensed GB protection system has fallen hell yeah~
As you may have guessed based on my last hhugboy release, this time it's Hitek's turn!
Hitek (or Gaoke) was a Chinese company that released several Game Boy games developed by Ruanxin, a team containing several ex-Waixing staff, some of whom would later go on to work for Jungletac. (Ruanxin isn't explicitly credited in-game, but you can find a bunch of little references here and there, like the boot logo of these carts being "GK-RX" for "Gaoke-Ruanxin")
Their protection is almost identical to BBD's, but they make much better use of it (they switch modes while the game is running, while BBD just sets one at the beginning and that's it; also the cart initialises in a mode that prevents the entire ROM from being read, similar to VF's GBA games), so it's not so easy to hack out. Hence why only Li Cheng ever did it, I guess. So, for now, these games will only run in hhugboy v1.1.8 and up.
This first one comes thanks to Ryan Silberman who lent me the cart!
This is probably the most infamous unlicensed Game Boy game in existence - incredibly bad taste presentation hiding an EXTREMELY faithful port (..except the music) of the original Metal Slug. It's a world away from those Sintax/BBD "Metal Slug"s which are basically generic shooty-platformers with sprites from the NGPC Metal Slug games; this is an actual port from the actual Neo Geo.
I previously dumped the Li Cheng release, which was a hack of the Chinese version; this is the original English version complete with fully translated pre-stage shit-talk between George W Bush and Osama bin Laden.
download: Terrifying 911 (Unl).gbc
Shuihu Zhuan Zhi Qunmo Fengyun Lu (水滸傳之群魔風雲錄)
A port of Chuanpu's Mega Drive strategy RPG "Shui Hu Zhuan". Again, this was only previously dumped from a Li Cheng cart, in which NPC boundary checking was completely broken (resulting in them wandering through walls or into buildings). Now you can enjoy the original non-glitchy version!
download: Shuihu Zhuan Zhi Qunmo Fengyun Lu (Unl).gbc
posted by taizou @ 2017-01-07 23:21:58 hhugboy
hey it's another emulator update!
This one adds support for Hitek protected carts - turns out their protection system is very close to BBD's, but used much more effectively. (And no I haven't released any Hitek roms yet, but watch this space yeah)
Also I added some quieter volume options because I always find emulators run much louder than pretty much everything else & it was probably annoying my neighbours
that's it! get it here
posted by taizou @ 2016-10-30 18:22:39 Dumps
So here's a super cool thing - thanks to Shamboozle, we have a new batch of Vast Fame GBA dumps!
As with my previous Vast Fame GBA releases, these will only work in recent versions of mGBA. The two Digimon games work in release versions 0.5.0 and later, but Mo Jie Qi Bing will currently work only in nightly builds from 2016-10-28 onwards, because it uses a previously unemulated feature of the protection system and also isn't picked up by the auto-detection in previous versions.
Mo Jie Qibing (魔戒奇兵)
First up, here's something never dumped in any form before! A top-down shooty-type game loosely based around Lord of the Rings (although outside of the cutscenes you wouldn't really know it).
It uses the engine from Kiki KaiKai Advance (also known as 'Pocky & Rocky with Becky' for its US release), which Vast Fame is rumoured to have obtained legitimately from that game's developers. But overall I found this a more enjoyable experience than Kiki KaiKai, and the graphics and music are IMO better and the environments more varied. They even brought back a version of the raft stage from the (massively superior) SNES Pocky & Rocky, which was not present at all in the GBA game.
Interesting note about this game - its box, which can be seen on Bootleg Games Wiki, bears the number "SLA-001". A number of Vast Fame's Game Boy Color games were published in China under the SL-xxx series, so that would presumably make this the first GBA release from that same publisher.
download - Mo Jie Qibing (Unl).zip
I dumped a version of this from an unprotected reprint cart ages ago, but that version has Problems - specifically when you finish a level, it will do something wrong; on the real cart it would hang on a black screen, but in emulators it could also just roll the credits or (if you were lucky) proceed to the next level albeit skipping the stage intro screen. But, finally, we now have the original, which works as it should. And it's a genuinely decent platform game which I highly recommend you check out if you haven't played it already.
download - Digimon Sapphire (Unl).zip
Shuma Guaishou - Hongbaoshi Ban (數碼怪獸-紅寶石版)
I've already dumped the English version of this as "Digimon Ruby", and the Chinese title translates to roughly the same thing. Presumably the dialogue in this version makes more sense, although it also has much worse problems with sound channels dropping out than the English version.
download - Shuma Guaishou - Hongbaoshi Ban (Unl).zip
posted by taizou @ 2016-10-24 00:22:24 Dumps
Today I have not one but TWO games called "Dragon Ball Z 3"! Yeah turns out when you're appropriating someone else's franchise no one really cares if you're using the same name someone else already used.
Dragon Ball Z 3 2002 Fighting
If you haven't already guessed from the name, this one is from Sintax. It's developed by BBD as usual for their early stuff (the BBD copyright is loaded with the title screen graphics but not displayed) and stuffed into a fairly generic looking cart, but it boots up with the usual Sintax "Kwichvu" logo and seems to be running on their mapper.
As with many of the games I've released here recently, this does have another version dumped, which is in Chinese and has a pretty ugly hacked title screen. But this is English and at least an original Sintax release (although maybe not the absolute original version? there are lots of variants of this game floating around)
Interestingly this one uses Sintax's mapper in a slightly unusual way, which didn't work with my earlier implementation in hhugboy - so you'll need v1.1.6 to play the raw dump of this game. While this made things harder for me, it actually makes things much easier for people just looking to hack the game and get it working on a generic cart, which probably explains why there are so many pirate versions out there.
raw: Dragon Ball Z 3 2002 Fighting (Unl).zip
fixed: Dragon Ball Z 3 2002 Fighting (Unl) [Fixed].zip
ALSO - WHOA LAST MINUTE RIDICULOUS DISCOVERY
So it turns out the header of this game controls the language it runs in! I found this out completely accidentally while being a hilarious jokester on twitter - the header of the English version is "DRAGON BALLE" but if you change that "E" to any other character, it runs in Chinese mode! Try it! Game Genie code 411-3FF will change an English ROM to Chinese, while 451-3FF will switch a Chinese ROM to English. (but not the "Dragon Ball Z Fighting 2005" dump, which seems to be hacked from an English version and will crash if you try to switch it to Chinese)
The Chinese title screen in this version is maybe incomplete, showing the title 武鬥會, but it uses completely different artwork (probably the original original, as other versions have this art too). The pre-fight quotes are all in Chinese, and seem to be complete, aside from the occasional miscoloured tile.
Dragon Ball Z 3
Now here's something you don't see very often (unless Pokemon is involved) - a bootleg translation of a Japanese game into English! This is a translation of "Dragon Ball Z: Goku Gekitouden" and appears to come courtesy of the same people who brought you Pokemon Jade and Diamond (the translations of Telefang Speed and Power versions), judging from the font - and the fact that they literally stuffed a chunk of Telefang into the back half of this game's ROM.
As with Jade/Diamond, the translation is generally comprehensible if a little rough in places, although most of the names are wrong and a lot of the dialogue is VERY truncated due to them mostly cramming it into the same space as the Japanese. Despite having doubled the size of the ROM, they didn't use the extra space for text storage - only a bit of new code, translated graphics and font are read from there, leaving the majority of it literally just filled with useless Telefang data.
Despite being a hack of a regular licensed game, it runs on a slightly unusual mapper allowing for half bank switches, which are used when the extended part of the ROM is accessed. I've implemented support for it in hhugboy from version 1.1.5 onwards, BUT hhugboy's Super Game Boy support has problems with this game, resulting in bad colours in various places. So, it's fine if you want to play it in mono mode, but in SGB mode it's going to look a bit weird.
Fortunately for you SGB-lovers, I've also hacked a version to run on other emulators. Unlike my usual Sintax/BBD fixes, this one involved actually overwriting some data (albeit useless banks of Telefang sprites) and modifying a bit of code, so it is very much a hack and not just a rejigged/decrypted version of the original. Note that VBA(-M) also has the same Super Game Boy bug (because hhugboy is derived from GEST, and GEST was derived from the Game Boy portion of VBA), but other emulators should run it just fine.
raw: Dragon Ball Z 3 (Unl).zip
fixed: Dragon Ball Z 3 (Unl) [Fixed].zip
Thanks once again to Svetlana for helping me get this one!
posted by taizou @ 2016-10-23 01:51:41 hhugboy
yet another smallish emulator update - this one makes a bunch of changes to how Sintax games are handled, with the following effects:
- You can now use MOST fixed/hacked/re-released/whatever Sintax ROMs without manually setting the compatibility mode
- This one game I haven't released yet now works
- Hopefully nothing else has broken!
Get it here!